![]() The African desert is so very different from the US mountains and they both have humans and the only real difference is the color of their skin. It is, after all the same planet, and there is enough of an evolution of the flora and fauna to make it believable. At least in the 1st one you could find clues as to why the Leviathans lived where they did and evolved as they had.Īs for it being recycled models, this doesn't bother me as much. Couple that with the fact that there was no real explanation for why the Shadow Leviathan's live in a tiny cave with nothing but a scarce amount of small fish and it was rather infuriating. And with a seatruck that fit into every single place, the fear of running out of oxygen wasn't an issue. ![]() At least in a cavern you can find something to hide behind. I'm much more frightened by the prospect of open water than I am of the cavern effect. What made the first one scary, for me, was the vastness of everything. Things certainly are more cramped, and for me it just didn't have the desired effect. It seems the devs were going for a claustrophobic reaction. "The more colorful objects and dialogue we shove into the map, the more fun the map will get!" I cant believe the developers missed the mark so much on why the first game was successful.Īlso, Rileys hair shadow shows she isn't wearing a helmet when diving in arctic water. It feels like some first person shooter without the guns. Moving the story required preparing and launching expeditions.īelow Zero felt like a mod done by overenthusiastic pre teens. The story was done more by showing the world, not telling. Yet, despite everything being cluttered and text dumped, someone who never played Subnautica might spend hours going in circles trying to figure out how to do the most basic of things, like make rubber for a knife, or realizing that its even possible to upgrade your underwater air capacity. The bad kind of jump scare in the cave with Marguerite, that's cheap and insulting, as opposed to making a hostile and unnerving world with dangers. The main character thinking out loud completely mundane and obvious things, as if the developers where afraid the player wouldn't realize he made a flashlight unless the character says out loud "I have made a flashlight". Uninteresting characters with dialogue I could only honestly describe as autistic (I don't mean to offend). Every room in the first base I found had like 2-3 documents in it, 2-3 toys, 1-2 new characters and 5 scanable objects.Īnd its not like the story is that impressive. Remember how in the original game you got maybe 1 document every 5 wrecks and only if you bothered to explore them from top to bottom? Well, not in Below Zero. Then, every 10 minutes there is more text, more documents. Tons of text, documents, sound files are dumped at you immediately when loading a new game, to the point where you can spend 20 minutes reading your PDA before you even move your character. The story is just as overwhelming as the map. Repainted kelp, slightly modified fish from the original game, flat out identical items and human objects. Paradoxically, a lot of this visual clutter is recycled old stuff from the original game. In Below Zero, everything is crammed into a arctic puddle, with every single square inch of land being covered in some plant, formation, or a piece of technology. No break in interesting objects and locations with a bit of space to make the world feel huge. No infamously beloved thalasophobia from biomes with infinite ocean blue on every side of the compass. There is no room to let the world breathe, no time to let you think where you should go next, because everywhere has something. Every place, every spot is jam packed with things, like a over decorated Christmas tree. The phrase "professional self restraint" comes to mind. ![]() The weather effects are so over the top I struggled to see where I was going (in a bad, not survival game way). I don't know what this is, but its not fun.Įverything is too cramped, both below the water but especially above. 1 hour after starting Below Zero I simply quit. I was so excited for another Subnautica game.
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